3D Lighting
The goal of this project was to set a scene and light it to portray a mood . I decided to go with an tense feel of a robot scouting a shipwreck, only to find that it's not as abandoned as it seemed.
20% of the assets I made, and the rest are from Quixel Bridge and Unreal. I used Unreal Engine to set up and light the scene.
Abandoned Ambush





Character Staging and Lighting
In these scenes I set and lit the scene to accentuates the character of the scene. In the first I tried to get a tense feel, like something has breached the ship. The second one I tried to portray a stealth feel, like the guy just boarded the enemy ship, and has to sneak his way further in. And in the last, I was trying to go for a calm, morning duty feel. The assets are from Quixel Bridge and Unreal and I used Unreal Engine to set up and light the scene.















In this section, I was playing with making outdoors scenes. In the first, I was going for religious 'finding one's self' feel. In the second, kind of a demonic, apocalyptic feel. And for the last, I went for a 'cursed ruins' kind of feel. The assets are from Quixel Bridge and Unreal and I used Unreal Engine to set up and light the scene.
Outdoor Lighting
















The goal of this project was to set 3 indoor scenes and light them to portray a mood . The first one I went for was an abandoned, overgrown bunker feel. In the next, a space farmer's market. And in the last, a ship under attack, and falling apart from the inside. The assets are from Quixel Bridge and Unreal and I used Unreal Engine to set up and light the scene.
Indoor Lighting


















